New Athasian Weapons

by Merchant House of Itkin

Here you have before your eyes a collection of new, sophisticated, and
fine weapons and equipment that will help you to survive in Athas.

*This post brought to you by the merchant house of Itkin.

T'PHACH
Cost: 17 gp
Weight: 4
Size:L
Type:P/S
Speed Factor:6
Damage S-M/L: 1d6/1d8
  The t'phach which is known better as the "Flower Horror" is a cruel
weapon popular in use among the arena masters when the battle is about to
end and all what they have to do is to finish the rival who decided (the
poor fool) to charge at them.
The t'phach looks like the common spear. Usually the user throws the
weapon at the rivel if he misses he is (like we say in Israel) an "AWAR"
and "POZEL" but if he don't the player rolls 1d6 to determine where he
hit:
1-Throat
2-Left Hand
3-Right Hand
4-Left Leg
5-Right Leg
6-Belly
On the next round the spears' head will open into four sharp razors.
Each razor causes damage of 1d4 hit points and the part that hited by the
t'phach will be ripped off the body.(ouch...).
  Proficient use: A proficient user who is familiar with this weapon can
determine where the weapon will hit but there is 40% that he will fale
if he chooses the options 2-6 and 70% if he chooses option 1.
  Specialized use: A specialized user can hit without miss in options 2-6
but still there is 20% that he will miss if he chooses option 1.
  After a lot of training the user can tie a roap to the weapon and then
pull the victim to his direction.

ELVEN TRIDENT
Cost: 25 gp
Weight: 5
Size: L
Type: P
Speed Factor: 7
Damage S-M/L: 1d6+1/3d4
	 This trident looks allmost like a normal trident but believe me it's
not. This trident is two handed and has two trident heads at each side.
The blade in the middle of the trident head looks shorter then the others.
About the price, IF YOU DON'T LIKE IT DON'T BUY IT!
The price is so high because of the difficulty of getting one of this.
This tridents are so rare and wanted but made only by one Elven tribe
(the Zroganes) which is very very very hostile and dangerous.
Our agents travel a great distance in the sands with the hot sun above
their heads (like Tiyul Shnaty) to the outposts to trade goods (a lot of
goods) for this weapons and then usually get killed on their way back.
	Proficient use: Not everybody knows it but there is a little mechanism
inside the trident that can shoot the blade in the middle of each trident
head. A proficient user can shoot one or two of them in one round.
each blade can cause 1d4+1 damage but after that the tridents head can
cause only 1d6 damage for S-M size and 1d8+1 for L size.
  Specialized use: After shooting the blade from the middle a
specialized user can shoot the spear head (only one in one round) and that will
cause 2d4 damage but the user looses one spear head.

	DRARD
   Cost: 6 gp
	Weight: 3
	Size: S
	Type: S
	Speed Factor: 3
	Damage S-M/L: 1d4+1/1d3
	The drard looks like the weapon we know as the boomerang. Half of this
weapon is made from wood or bown (the handle) and half from metallic razor
or from other sharp things. Only proficient user can use this weapon
because like the boomerang this weapon comes back if it misses the target
and a nonproficient user can be hit by the weapon when it comes back.
The drard is very populer among the Thri-kreen when they going out to
hunt.
  Specialized use: A specialized user can try to knock down his victim
if he wants to with the half which is made from wood (or bone).
The victim can save vs. paralyzation or be knocked down by the drard.

CLOEPST
Cost: 15 gp
Weight: 3
Size: S
Type: S
Speed Factor: 2
Damage S-M/L: 1d6+1/1d4+1
  The cloepst is a kind of glove from leather covered with many many
little razors each razor looks like a tooth of a large animal.
The wearer of these gloves can't use any kind of weapon but he can cast
spells. Usually you can see gladiators use this weapon when they are
fighting one on one.
	Proficient use: A wielder who is familiar with this weapon can fight
and protected himself at the same time so he gets +1 bonus to his AC.
	Specialized use: A specialized user can try to do the "death touch"
but he have to say so before he attacks.
To make this attack the user must to have strength higher then 18/00.
To make a "death touch" the player have to roll 19 or 20 on the hit prob.
if does the viktim drops dead at -10 h.p.

*The prices, weights, and damage values that is given to you here are
for weapons that made of metal, but all of them can be made from other
materials. (Look at DARK SUN rules book, page 51).

POLFPOLF
Cost: 1 sp for 10 packages
	Polfpolf is a material that we are manufacturing from kanks excrement
(shit). What we get in the end of the manufacture is a material similar to
cooton but it is more absorbent and at every morning you can collect dew
from the ground and the rocks and ect. After a very hard and long work you
can collect 2 tuns of water (500 gal.)  with 10 packages.

SAND-GLASSES
Cost: 5 sp (1 ep) - 10 sp (1 gp)
	We have all kinds of sand-glasses to all kind of creatures from the little
ones to the bigger ones. Sun-glasses will make your life better when there
is sand storm in the neighborhood. There is three types of sand-glasses:
	1) 5-6 sp -ordinary sand-glasses for ordinary people.
	2) 7-8 sp -unbreakbel sand-glasses for people who break things.
	3) 9-10 sp -war sand-glasses for people who fight a lot and don't want to
stay without their sand-glasses.

SAND-UMBRELLA
Cost: 1 sp
If the wind realy blows into your face with a lot of sand use the
sand-umbrella to keep moving without any trobels. But you'll be twice
slower than the usuall. The sand-umbrella made of fine animal skin and
from stone and bone. It's realy a huge umbrella that covers the all parts
of the body and nobody can see you in the storm.
Some people use this umbrella to block the sun and to get shadow on
them.

ELVEN BOOTS
Cost: 1 gp
	These boots made by the eleven tribes that lives in the sand wastes.
The boots are very light and comfortable. The price seems to be high
but believe me you will thank us when you will be stuck in the middle
of the desert and there is dunes all around you.
With these boots the sand and the dunes won't slow you down when you
walk or run. We don't know from what they are made but they are good and this
what realy counts.

SILT_BOAT
Cost: 5 gp
	The villagers near the sea of silt can make for you a boat (for one man)
from rubbered skin that you can take and travel in the sea of silt.
The boats are full with air and it's dangerous to travel with them.
For every boat there is 25% that it will explode in the middle of the
travel. The villagers have an agreement with the giants, the giants will
tie a rope to the boats and to themselfs and for a nice tip (moves from
1 gp to 9 gp) will drag the boats.


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